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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /drivers/gles2/shaders
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 5f4767940d..38c579c15c 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -105,8 +105,8 @@ precision mediump float;
precision mediump int;
#endif
- // texunit:0
-uniform sampler2D texture;
+
+uniform sampler2D texture; // texunit:0
varying vec2 uv_interp;
varying vec4 color_interp;
@@ -319,7 +319,7 @@ LIGHT_SHADER_CODE
#ifdef USE_DEPTH_SHADOWS
-#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).z)
+#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).r)
#else