diff options
author | clayjohn <claynjohn@gmail.com> | 2018-11-03 11:35:46 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2018-12-11 09:44:38 -0800 |
commit | 2042d6214e1ab302a1d9a0a4bd8a018bf6ee679b (patch) | |
tree | e61d850727008f3701d9c31238bbd0d633ce50c8 /drivers/gles2/shaders | |
parent | f84893f70901dfca356d949ea1585a56154cb59f (diff) |
make VIEW vector available in fragment
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 2a781605d1..83f33fb67b 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1392,6 +1392,7 @@ void main() { discard; #endif highp vec3 vertex = vertex_interp; + vec3 view = -normalize(vertex_interp); vec3 albedo = vec3(1.0); vec3 transmission = vec3(0.0); float metallic = 0.0; @@ -1465,7 +1466,7 @@ FRAGMENT_SHADER_CODE vec3 diffuse_light = vec3(0.0, 0.0, 0.0); vec3 ambient_light = vec3(0.0, 0.0, 0.0); - vec3 eye_position = -normalize(vertex_interp); + vec3 eye_position = view; #if defined(ALPHA_SCISSOR_USED) if (alpha < alpha_scissor) { |