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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-23 15:02:15 +0200
committerGitHub <noreply@github.com>2019-09-23 15:02:15 +0200
commit159470df08c0283a2330af94d26ccbe3d009d8fd (patch)
treecea94427a7a53188858fc9d83dca55fc0511880d /drivers/gles2/shaders
parent30e16fff57cfdeb79f8e9ee6a7516e7d7cd6d376 (diff)
parent36b5795f47c9a706e1d8c12a932de1fe2bb9893f (diff)
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/scene.glsl12
1 files changed, 3 insertions, 9 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 8a9387f0b3..51447dc00f 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -61,9 +61,6 @@ uniform ivec2 skeleton_texture_size;
#endif
-uniform highp mat4 skeleton_transform;
-uniform highp mat4 skeleton_transform_inverse;
-uniform bool skeleton_in_world_coords;
#endif
@@ -410,12 +407,9 @@ void main() {
#endif
- if (skeleton_in_world_coords) {
- bone_transform = skeleton_transform * (bone_transform * skeleton_transform_inverse);
- world_matrix = bone_transform * world_matrix;
- } else {
- world_matrix = world_matrix * bone_transform;
- }
+
+ world_matrix = world_matrix * bone_transform;
+
#endif