diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-10-24 11:10:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-10-24 11:10:16 +0200 |
commit | 053da2b487d93138b9ce96f162fbf606d35f0877 (patch) | |
tree | e07b0af6ee0dd00692ed2d8c154f2735b2496d8f /drivers/gles2/shaders | |
parent | 72db3000a56a6f85d348c218437d1a1dfc0953bf (diff) |
GLES2: Fix typo in tangent calculation
Thanks @tagcup for the find.
Fixes #23234.
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 7b57f5d497..a1f0c2680c 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -359,7 +359,7 @@ void main() { normal = normalize((world_matrix * vec4(normal, 0.0)).xyz); #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - tangent = normalize((world_matrix * vec4(tangent, 0.0)), xyz); + tangent = normalize((world_matrix * vec4(tangent, 0.0)).xyz); binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz); #endif #endif |