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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-29 22:43:26 +0200
committerGitHub <noreply@github.com>2019-07-29 22:43:26 +0200
commitb697121d75aad486f658daa864535a1d2ae8ad96 (patch)
treea3dc4355a1d26311245fbff1dc5ea1e1d1460795 /drivers/gles2/shaders/stdlib.glsl
parent961b9b30e3b941032b355decaa7171f2612b1f34 (diff)
parent3f25dde6b4c46bec1fd25a3dd8f65c774b0fef94 (diff)
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Added round function to gles2
Diffstat (limited to 'drivers/gles2/shaders/stdlib.glsl')
-rw-r--r--drivers/gles2/shaders/stdlib.glsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl
index 3674d70c9f..b9ecfec65e 100644
--- a/drivers/gles2/shaders/stdlib.glsl
+++ b/drivers/gles2/shaders/stdlib.glsl
@@ -35,6 +35,23 @@ highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) {
return texture2DLod(tex, vec2(x_coord, y_coord), 0.0);
}
+#ifdef ROUND_USED
+highp float round(highp float x) {
+ return floor(x + 0.5);
+}
+
+highp vec2 round(highp vec2 x) {
+ return floor(x + vec2(0.5));
+}
+
+highp vec3 round(highp vec3 x) {
+ return floor(x + vec3(0.5));
+}
+
+highp vec4 round(highp vec4 x) {
+ return floor(x + vec4(0.5));
+}
+#endif
#ifndef USE_GLES_OVER_GL
highp mat4 transpose(highp mat4 src) {