diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-29 22:43:26 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-07-29 22:43:26 +0200 |
commit | b697121d75aad486f658daa864535a1d2ae8ad96 (patch) | |
tree | a3dc4355a1d26311245fbff1dc5ea1e1d1460795 /drivers/gles2/shaders/stdlib.glsl | |
parent | 961b9b30e3b941032b355decaa7171f2612b1f34 (diff) | |
parent | 3f25dde6b4c46bec1fd25a3dd8f65c774b0fef94 (diff) |
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Added round function to gles2
Diffstat (limited to 'drivers/gles2/shaders/stdlib.glsl')
-rw-r--r-- | drivers/gles2/shaders/stdlib.glsl | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl index 3674d70c9f..b9ecfec65e 100644 --- a/drivers/gles2/shaders/stdlib.glsl +++ b/drivers/gles2/shaders/stdlib.glsl @@ -35,6 +35,23 @@ highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) { return texture2DLod(tex, vec2(x_coord, y_coord), 0.0); } +#ifdef ROUND_USED +highp float round(highp float x) { + return floor(x + 0.5); +} + +highp vec2 round(highp vec2 x) { + return floor(x + vec2(0.5)); +} + +highp vec3 round(highp vec3 x) { + return floor(x + vec3(0.5)); +} + +highp vec4 round(highp vec4 x) { + return floor(x + vec4(0.5)); +} +#endif #ifndef USE_GLES_OVER_GL highp mat4 transpose(highp mat4 src) { |