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author | Thomas Herzog <therzog@mail.de> | 2018-08-22 18:20:18 +0200 |
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committer | Thomas Herzog <therzog@mail.de> | 2018-08-23 16:13:45 +0200 |
commit | 8e7454e5d77e38dd9bae283daf701af1047bf90c (patch) | |
tree | d92a184a5e5c9260f282c5644e40d75da0615055 /drivers/gles2/shaders/stdlib.glsl | |
parent | d1497b720eb34da7797e5107c357f6ed17b37297 (diff) |
enable hardware skeletons
Diffstat (limited to 'drivers/gles2/shaders/stdlib.glsl')
-rw-r--r-- | drivers/gles2/shaders/stdlib.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl index ebbdb96311..8b30e097e6 100644 --- a/drivers/gles2/shaders/stdlib.glsl +++ b/drivers/gles2/shaders/stdlib.glsl @@ -38,8 +38,5 @@ highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) float x_coord = float(2 * coord.x + 1) / float(size.x * 2); float y_coord = float(2 * coord.y + 1) / float(size.y * 2); - x_coord = float(coord.x) / float(size.x); - y_coord = float(coord.y) / float(size.y); - return texture2DLod(tex, vec2(x_coord, y_coord), 0.0); } |