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author | Aaron Franke <arnfranke@yahoo.com> | 2018-11-02 05:00:52 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2018-11-02 05:02:27 -0400 |
commit | 81be9542eb068d878a7142618d1fb14562addc39 (patch) | |
tree | 7ca553c7609af36759018f64944893a8d2631f9d /drivers/gles2/shaders/ssao.glsl | |
parent | c025f526c8fd4b96fb12a0a7e2141f59997e80d1 (diff) |
Remove unused "dtoll" methods
These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
Diffstat (limited to 'drivers/gles2/shaders/ssao.glsl')
0 files changed, 0 insertions, 0 deletions