summaryrefslogtreecommitdiff
path: root/drivers/gles2/shaders/ssao.glsl
diff options
context:
space:
mode:
authorAaron Franke <arnfranke@yahoo.com>2018-11-02 05:00:52 -0400
committerAaron Franke <arnfranke@yahoo.com>2018-11-02 05:02:27 -0400
commit81be9542eb068d878a7142618d1fb14562addc39 (patch)
tree7ca553c7609af36759018f64944893a8d2631f9d /drivers/gles2/shaders/ssao.glsl
parentc025f526c8fd4b96fb12a0a7e2141f59997e80d1 (diff)
Remove unused "dtoll" methods
These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
Diffstat (limited to 'drivers/gles2/shaders/ssao.glsl')
0 files changed, 0 insertions, 0 deletions