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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /drivers/gles2/shaders/ssao.glsl | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'drivers/gles2/shaders/ssao.glsl')
-rw-r--r-- | drivers/gles2/shaders/ssao.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/ssao.glsl b/drivers/gles2/shaders/ssao.glsl index 82eea8f274..0fd29e8dcc 100644 --- a/drivers/gles2/shaders/ssao.glsl +++ b/drivers/gles2/shaders/ssao.glsl @@ -5,7 +5,6 @@ layout(location = 0) in highp vec4 vertex_attrib; /* clang-format on */ void main() { - gl_Position = vertex_attrib; gl_Position.z = 1.0; } @@ -207,7 +206,6 @@ float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in f } void main() { - // Pixel being shaded ivec2 ssC = ivec2(gl_FragCoord.xy); |