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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /drivers/gles2/shaders/ssao.glsl
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'drivers/gles2/shaders/ssao.glsl')
-rw-r--r--drivers/gles2/shaders/ssao.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/ssao.glsl b/drivers/gles2/shaders/ssao.glsl
index 82eea8f274..0fd29e8dcc 100644
--- a/drivers/gles2/shaders/ssao.glsl
+++ b/drivers/gles2/shaders/ssao.glsl
@@ -5,7 +5,6 @@ layout(location = 0) in highp vec4 vertex_attrib;
/* clang-format on */
void main() {
-
gl_Position = vertex_attrib;
gl_Position.z = 1.0;
}
@@ -207,7 +206,6 @@ float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in f
}
void main() {
-
// Pixel being shaded
ivec2 ssC = ivec2(gl_FragCoord.xy);