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authorBastiaan Olij <mux213@gmail.com>2018-11-28 22:07:33 +1100
committerBastiaan Olij <mux213@gmail.com>2018-12-29 23:56:50 +1100
commit9f266cf7e5aa0c9953599453595a5720e9d0b08f (patch)
treea5a40d9c8bc32f8320038b9cf0833fe4ace216f8 /drivers/gles2/shaders/scene.glsl
parent404f39422665375e62863c0247768759bb2cd0be (diff)
Override GL_position
Diffstat (limited to 'drivers/gles2/shaders/scene.glsl')
-rw-r--r--drivers/gles2/shaders/scene.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 4f334d2be2..01def4bdca 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -354,6 +354,10 @@ void main() {
uv2_interp = uv2_attrib;
#endif
+#ifdef OVERRIDE_POSITION
+ highp vec4 position;
+#endif
+
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
vertex = world_matrix * vertex;
normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
@@ -641,7 +645,12 @@ VERTEX_SHADER_CODE
#endif //fog
#endif //use vertex lighting
+
+#ifdef OVERRIDE_POSITION
+ gl_Position = position;
+#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
+#endif
}
/* clang-format off */