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author | Bastiaan Olij <mux213@gmail.com> | 2018-11-28 22:07:33 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-12-29 23:56:50 +1100 |
commit | 9f266cf7e5aa0c9953599453595a5720e9d0b08f (patch) | |
tree | a5a40d9c8bc32f8320038b9cf0833fe4ace216f8 /drivers/gles2/shaders/scene.glsl | |
parent | 404f39422665375e62863c0247768759bb2cd0be (diff) |
Override GL_position
Diffstat (limited to 'drivers/gles2/shaders/scene.glsl')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 4f334d2be2..01def4bdca 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -354,6 +354,10 @@ void main() { uv2_interp = uv2_attrib; #endif +#ifdef OVERRIDE_POSITION + highp vec4 position; +#endif + #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) vertex = world_matrix * vertex; normal = normalize((world_matrix * vec4(normal, 0.0)).xyz); @@ -641,7 +645,12 @@ VERTEX_SHADER_CODE #endif //fog #endif //use vertex lighting + +#ifdef OVERRIDE_POSITION + gl_Position = position; +#else gl_Position = projection_matrix * vec4(vertex_interp, 1.0); +#endif } /* clang-format off */ |