diff options
author | clayjohn <claynjohn@gmail.com> | 2020-01-14 23:53:13 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2020-01-31 10:01:05 -0800 |
commit | 68915ce20db291a149631ce43f704f2998d5ba62 (patch) | |
tree | d34a049d0cc9ee9368d30124bc4f9d8310145866 /drivers/gles2/shaders/scene.glsl | |
parent | 8eef6d280b42f098e15d0e1e6acf8189ae4be489 (diff) |
Add support for 3D textures to GLES2
Diffstat (limited to 'drivers/gles2/shaders/scene.glsl')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index ac7a8796a3..84aadcbbc3 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -10,6 +10,12 @@ precision highp float; precision highp int; #endif +#ifndef USE_GLES_OVER_GL +#extension GL_OES_texture_3D : enable +#else +#extension GL_EXT_texture_array : enable +#endif + /* clang-format on */ #include "stdlib.glsl" /* clang-format off */ @@ -672,6 +678,12 @@ VERTEX_SHADER_CODE /* clang-format off */ [fragment] +#ifndef USE_GLES_OVER_GL +#extension GL_OES_texture_3D : enable +#else +#extension GL_EXT_texture_array : enable +#endif + // texture2DLodEXT and textureCubeLodEXT are fragment shader specific. // Do not copy these defines in the vertex section. #ifndef USE_GLES_OVER_GL |