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authorGuilherme Souza <gdsdsilva@inf.ufpel.edu.br>2019-04-25 18:29:39 -0300
committerGuilherme Souza <gdsdsilva@inf.ufpel.edu.br>2019-04-25 20:25:05 -0300
commit61a844aa61861cf2eb5b2721301a4dcc6c4020a4 (patch)
treed4fe9e99256ba6a006cbfc0d00b6a38c10365e37 /drivers/gles2/shaders/scene.glsl
parent472c8a7ba1c7090679b6cc2da1abf02f621848e4 (diff)
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
Diffstat (limited to 'drivers/gles2/shaders/scene.glsl')
-rw-r--r--drivers/gles2/shaders/scene.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 7e59b63935..450791d088 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1542,6 +1542,11 @@ FRAGMENT_SHADER_CODE
#ifdef BASE_PASS
//none
+
+#ifdef AMBIENT_LIGHT_DISABLED
+ ambient_light = vec3(0.0, 0.0, 0.0);
+#else
+
#ifdef USE_RADIANCE_MAP
vec3 ref_vec = reflect(-eye_position, N);
@@ -1564,6 +1569,7 @@ FRAGMENT_SHADER_CODE
#endif
+#endif // AMBIENT_LIGHT_DISABLED
ambient_light *= ambient_energy;
#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)