summaryrefslogtreecommitdiff
path: root/drivers/gles2/shaders/resolve.glsl
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-14 23:09:03 +0200
committerGitHub <noreply@github.com>2020-05-14 23:09:03 +0200
commit00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch)
tree2b1c31f45add24085b64425ce440f577424c16a1 /drivers/gles2/shaders/resolve.glsl
parent5046f666a1181675b39f156c38346525dc1c444e (diff)
parent0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff)
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'drivers/gles2/shaders/resolve.glsl')
-rw-r--r--drivers/gles2/shaders/resolve.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/resolve.glsl b/drivers/gles2/shaders/resolve.glsl
index 5c6f5d6561..071cb37a99 100644
--- a/drivers/gles2/shaders/resolve.glsl
+++ b/drivers/gles2/shaders/resolve.glsl
@@ -8,7 +8,6 @@ layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
void main() {
-
uv_interp = uv_in;
gl_Position = vertex_attrib;
}
@@ -32,7 +31,6 @@ in vec2 uv2_interp;
layout(location = 0) out vec4 frag_color;
void main() {
-
vec4 specular = texture(source_specular, uv_interp);
#ifdef USE_SSR