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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-05-14 23:09:03 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-14 23:09:03 +0200 |
commit | 00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch) | |
tree | 2b1c31f45add24085b64425ce440f577424c16a1 /drivers/gles2/shaders/resolve.glsl | |
parent | 5046f666a1181675b39f156c38346525dc1c444e (diff) | |
parent | 0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff) |
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'drivers/gles2/shaders/resolve.glsl')
-rw-r--r-- | drivers/gles2/shaders/resolve.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/resolve.glsl b/drivers/gles2/shaders/resolve.glsl index 5c6f5d6561..071cb37a99 100644 --- a/drivers/gles2/shaders/resolve.glsl +++ b/drivers/gles2/shaders/resolve.glsl @@ -8,7 +8,6 @@ layout(location = 4) in vec2 uv_in; out vec2 uv_interp; void main() { - uv_interp = uv_in; gl_Position = vertex_attrib; } @@ -32,7 +31,6 @@ in vec2 uv2_interp; layout(location = 0) out vec4 frag_color; void main() { - vec4 specular = texture(source_specular, uv_interp); #ifdef USE_SSR |