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author | Hein-Pieter van Braam <hp@tmm.cx> | 2019-02-24 23:55:37 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2019-02-24 23:35:10 +0000 |
commit | a83e77fdedb235a5c3dea91530f9e2bd2cc23a56 (patch) | |
tree | 7f61ccefc60ad9d8cc6563ccb23907d8482dfefc /drivers/gles2/shaders/lens_distorted.glsl | |
parent | 69c0d32b93fc8ec3a3f6c08de2b3c518e38d8a56 (diff) |
Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
Diffstat (limited to 'drivers/gles2/shaders/lens_distorted.glsl')
0 files changed, 0 insertions, 0 deletions