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authorRémi Verschelde <rverschelde@gmail.com>2017-01-02 21:38:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-02 21:52:26 +0100
commit3f3f5a5359973e95e94148676a9793d6f52468f3 (patch)
tree65adf17c3d3f8d3a83bec29f51142fe884e942d8 /drivers/gles2/shaders/copy.glsl
parentdb46a344180d4eae1455e97e22bf84c9c304be7c (diff)
parent2820b2d82b2ed747011e37c543aefc6d4d4edee9 (diff)
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
Diffstat (limited to 'drivers/gles2/shaders/copy.glsl')
-rw-r--r--drivers/gles2/shaders/copy.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index ae7185a1d6..cb42970921 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -71,6 +71,11 @@ uniform sampler2D source;
#endif
varying vec2 uv2_interp;
+
+#ifdef USE_DEPTH
+uniform highp sampler2D source_depth; //texunit:1
+#endif
+
#ifdef USE_GLOW
uniform sampler2D glow_source;
@@ -547,5 +552,10 @@ void main() {
gl_FragColor = color;
+
+#ifdef USE_DEPTH
+ gl_FragDepth = texture(source_depth,uv_interp).r;
+#endif
+
}