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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
commitce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (patch)
tree5f9c387037d0142d40f7275575436483dc0a7237 /drivers/gles2/shaders/canvas.glsl
parentab4126f51061277e87b41c48b40e7b54942d4eca (diff)
parent45c5c89de961357a7042d9e1f063e288d7a510cf (diff)
Merge branch 'master' of https://github.com/godotengine/godot
Diffstat (limited to 'drivers/gles2/shaders/canvas.glsl')
-rw-r--r--drivers/gles2/shaders/canvas.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 5f4767940d..eeab42ee64 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -105,8 +105,8 @@ precision mediump float;
precision mediump int;
#endif
- // texunit:0
-uniform sampler2D texture;
+
+uniform sampler2D texture; // texunit:0
varying vec2 uv_interp;
varying vec4 color_interp;
@@ -319,7 +319,7 @@ LIGHT_SHADER_CODE
#ifdef USE_DEPTH_SHADOWS
-#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).z)
+#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).r)
#else
@@ -395,5 +395,6 @@ LIGHT_SHADER_CODE
// color.rgb*=color.a;
gl_FragColor = color;
+
}