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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-02 15:12:50 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-02 15:12:50 +0200 |
commit | 6e619ccb240e81d673fc361a63a8107e0a9858d7 (patch) | |
tree | b809c717dc8d5371610279a5e96ca73e2c09f3f6 /drivers/gles2/shaders/canvas.glsl | |
parent | 123931f7eb1585ca47d12049c0525412ee44c845 (diff) | |
parent | 9a5d8672107098a6c05459461ec168f4eb01dcc2 (diff) |
Merge pull request #22562 from muiroc/gles2_canvas_skip_transform
Uses skip_vertex_transform in GLES2 canvas shader
Diffstat (limited to 'drivers/gles2/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index ba69ca9b6e..3db60f7caa 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -89,9 +89,14 @@ VERTEX_SHADER_CODE /* clang-format on */ } +#if !defined(SKIP_TRANSFORM_USED) + outvec = extra_matrix * outvec; + outvec = modelview_matrix * outvec; +#endif + color_interp = color; - gl_Position = projection_matrix * modelview_matrix * outvec; + gl_Position = projection_matrix * outvec; } /* clang-format off */ |