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author | Juan Linietsky <juan@godotengine.org> | 2018-12-20 10:09:07 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2018-12-20 10:10:30 -0300 |
commit | 3bdd1ff3875450d90f7a695aa5d527a47558d80c (patch) | |
tree | a79398f162e96c986cd5bd820ccb0720f1324079 /drivers/gles2/shaders/SCsub | |
parent | 6cdcde7114a7b12063d2d4b720583d6094d66c85 (diff) |
Support lights and shadows in GLES2, fixes #21853
Diffstat (limited to 'drivers/gles2/shaders/SCsub')
-rw-r--r-- | drivers/gles2/shaders/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub index d959d3f740..085c43319c 100644 --- a/drivers/gles2/shaders/SCsub +++ b/drivers/gles2/shaders/SCsub @@ -6,7 +6,7 @@ if 'GLES2_GLSL' in env['BUILDERS']: env.GLES2_GLSL('copy.glsl'); # env.GLES2_GLSL('resolve.glsl'); env.GLES2_GLSL('canvas.glsl'); -# env.GLES2_GLSL('canvas_shadow.glsl'); + env.GLES2_GLSL('canvas_shadow.glsl'); env.GLES2_GLSL('scene.glsl'); env.GLES2_GLSL('cubemap_filter.glsl'); env.GLES2_GLSL('cube_to_dp.glsl'); |