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authorJuan Linietsky <juan@godotengine.org>2018-12-20 10:09:07 -0300
committerJuan Linietsky <juan@godotengine.org>2018-12-20 10:10:30 -0300
commit3bdd1ff3875450d90f7a695aa5d527a47558d80c (patch)
treea79398f162e96c986cd5bd820ccb0720f1324079 /drivers/gles2/shaders/SCsub
parent6cdcde7114a7b12063d2d4b720583d6094d66c85 (diff)
Support lights and shadows in GLES2, fixes #21853
Diffstat (limited to 'drivers/gles2/shaders/SCsub')
-rw-r--r--drivers/gles2/shaders/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub
index d959d3f740..085c43319c 100644
--- a/drivers/gles2/shaders/SCsub
+++ b/drivers/gles2/shaders/SCsub
@@ -6,7 +6,7 @@ if 'GLES2_GLSL' in env['BUILDERS']:
env.GLES2_GLSL('copy.glsl');
# env.GLES2_GLSL('resolve.glsl');
env.GLES2_GLSL('canvas.glsl');
-# env.GLES2_GLSL('canvas_shadow.glsl');
+ env.GLES2_GLSL('canvas_shadow.glsl');
env.GLES2_GLSL('scene.glsl');
env.GLES2_GLSL('cubemap_filter.glsl');
env.GLES2_GLSL('cube_to_dp.glsl');