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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:33:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:36:24 +0100 |
commit | cb282c6ef0bb91957f8a6f422705813bd47c788c (patch) | |
tree | 7eba92b08fc89f46f1b7402b86372cfcc82486db /drivers/gles2/shader_gles2.h | |
parent | c5d76139dc9c5721e09e0e782bed5ccf1789554b (diff) |
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'drivers/gles2/shader_gles2.h')
-rw-r--r-- | drivers/gles2/shader_gles2.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index f2953c9ae8..d5e8159479 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -179,7 +179,7 @@ private: int max_image_units; - Map<StringName, Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > > uniform_values; + Map<StringName, Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value>>> uniform_values; protected: _FORCE_INLINE_ int _get_uniform(int p_which) const; |