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author | Thomas Herzog <thomas.herzog@mail.com> | 2018-08-04 08:10:44 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-04 08:10:44 +0200 |
commit | b34d2efedbaf8d0f6074513db686c4eb91311a62 (patch) | |
tree | d653be829ce970275348de6b6a3542111687aab1 /drivers/gles2/shader_gles2.h | |
parent | b911165679f906dbb4a18ff5eb0b9ac27c5485dc (diff) | |
parent | 477f49616203d9f26c44e071b6f15c775ad31032 (diff) |
Merge pull request #20704 from dragmz/patch-2
Fix uniform set for mat3 and mat4
Diffstat (limited to 'drivers/gles2/shader_gles2.h')
-rw-r--r-- | drivers/gles2/shader_gles2.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 0c53c4ba72..49e45eea9f 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -300,7 +300,7 @@ public: case ShaderLanguage::TYPE_MAT3: { GLfloat mat[9]; - for (int i = 0; i < 0; i++) { + for (int i = 0; i < 9; i++) { mat[i] = values[i].real; } @@ -311,7 +311,7 @@ public: case ShaderLanguage::TYPE_MAT4: { GLfloat mat[16]; - for (int i = 0; i < 0; i++) { + for (int i = 0; i < 16; i++) { mat[i] = values[i].real; } |