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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 20:06:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 20:06:37 -0300 |
commit | 642c63319eb7471c9accc0c50dfffef5d72c0078 (patch) | |
tree | 6d1a3c4ee4a591d9dc9ec9bdbf4054d66ea61774 /drivers/gles2/shader_gles2.cpp | |
parent | 8cab401d08f8e25aa9b2dc710204785858ff3dbb (diff) |
Camera Fixes
-=-=-=-=-=-=
-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.
-Fixed bug in ShaderGL
Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_gles2.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index dc68ee489a..6a4596cb1e 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -267,7 +267,9 @@ ShaderGLES2::Version* ShaderGLES2::get_current_version() { /* SETUP CONDITIONALS */ Vector<const char*> strings; - //strings.push_back("#version 120\n"); //ATI requieres this before anything +#ifdef GLEW_ENABLED + strings.push_back("#version 120\n"); //ATI requieres this before anything +#endif int define_line_ofs=1; for(int j=0;j<conditional_count;j++) { |