diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 21:07:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 22:13:45 +0200 |
commit | 7ad14e7a3e6f87ddc450f7e34621eb5200808451 (patch) | |
tree | 8804d0dd24cc126087462edfbbbf73ed61b56b0e /drivers/gles2/shader_compiler_gles2.h | |
parent | 37da8155a4500a9386027b4d791a86186bc7ab4a (diff) |
Dead code tells no tales
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.h')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.h | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h deleted file mode 100644 index eb1854fa66..0000000000 --- a/drivers/gles2/shader_compiler_gles2.h +++ /dev/null @@ -1,134 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SHADER_COMPILER_GLES2_H -#define SHADER_COMPILER_GLES2_H - -#include "servers/visual/shader_language.h" -class ShaderCompilerGLES2 { - - class Uniform; - -public: - struct Flags; - -private: - ShaderLanguage::ProgramNode *program_node; - String dump_node_code(ShaderLanguage::Node *p_node, int p_level, bool p_assign_left = false); - Error compile_node(ShaderLanguage::ProgramNode *p_program); - static Error create_glsl_120_code(void *p_str, ShaderLanguage::ProgramNode *p_program); - - bool uses_light; - bool uses_texscreen; - bool uses_texpos; - bool uses_alpha; - bool uses_discard; - bool uses_time; - bool uses_screen_uv; - bool uses_normalmap; - bool uses_normal; - bool uses_texpixel_size; - bool uses_worldvec; - bool vertex_code_writes_vertex; - bool vertex_code_writes_position; - bool uses_shadow_color; - - bool sinh_used; - bool tanh_used; - bool cosh_used; - - bool custom_h; - - Flags *flags; - - StringName vname_discard; - StringName vname_screen_uv; - StringName vname_diffuse_alpha; - StringName vname_color_interp; - StringName vname_uv_interp; - StringName vname_uv2_interp; - StringName vname_tangent_interp; - StringName vname_binormal_interp; - StringName vname_var1_interp; - StringName vname_var2_interp; - StringName vname_vertex; - StringName vname_position; - StringName vname_light; - StringName vname_time; - StringName vname_normalmap; - StringName vname_normalmap_depth; - StringName vname_normal; - StringName vname_texpixel_size; - StringName vname_world_vec; - StringName vname_shadow; - - Map<StringName, ShaderLanguage::Uniform> *uniforms; - - StringName out_vertex_name; - - String global_code; - String code; - ShaderLanguage::ShaderType type; - - String replace_string(const StringName &p_string); - - Map<StringName, StringName> mode_replace_table[9]; - Map<StringName, StringName> replace_table; - -public: - struct Flags { - - bool uses_alpha; - bool uses_texscreen; - bool uses_texpos; - bool uses_normalmap; - bool vertex_code_writes_vertex; - bool vertex_code_writes_position; - bool uses_discard; - bool uses_screen_uv; - bool use_color_interp; - bool use_uv_interp; - bool use_uv2_interp; - bool use_tangent_interp; - bool use_var1_interp; - bool use_var2_interp; - bool uses_light; - bool uses_time; - bool uses_normal; - bool uses_texpixel_size; - bool uses_worldvec; - bool uses_shadow_color; - }; - - Error compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms = NULL); - - ShaderCompilerGLES2(); -}; - -#endif // SHADER_COMPILERL_GL_H |