summaryrefslogtreecommitdiff
path: root/drivers/gles2/shader_compiler_gles2.h
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-08-27 21:07:15 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-08-27 22:13:45 +0200
commit7ad14e7a3e6f87ddc450f7e34621eb5200808451 (patch)
tree8804d0dd24cc126087462edfbbbf73ed61b56b0e /drivers/gles2/shader_compiler_gles2.h
parent37da8155a4500a9386027b4d791a86186bc7ab4a (diff)
Dead code tells no tales
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.h')
-rw-r--r--drivers/gles2/shader_compiler_gles2.h134
1 files changed, 0 insertions, 134 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
deleted file mode 100644
index eb1854fa66..0000000000
--- a/drivers/gles2/shader_compiler_gles2.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*************************************************************************/
-/* shader_compiler_gles2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SHADER_COMPILER_GLES2_H
-#define SHADER_COMPILER_GLES2_H
-
-#include "servers/visual/shader_language.h"
-class ShaderCompilerGLES2 {
-
- class Uniform;
-
-public:
- struct Flags;
-
-private:
- ShaderLanguage::ProgramNode *program_node;
- String dump_node_code(ShaderLanguage::Node *p_node, int p_level, bool p_assign_left = false);
- Error compile_node(ShaderLanguage::ProgramNode *p_program);
- static Error create_glsl_120_code(void *p_str, ShaderLanguage::ProgramNode *p_program);
-
- bool uses_light;
- bool uses_texscreen;
- bool uses_texpos;
- bool uses_alpha;
- bool uses_discard;
- bool uses_time;
- bool uses_screen_uv;
- bool uses_normalmap;
- bool uses_normal;
- bool uses_texpixel_size;
- bool uses_worldvec;
- bool vertex_code_writes_vertex;
- bool vertex_code_writes_position;
- bool uses_shadow_color;
-
- bool sinh_used;
- bool tanh_used;
- bool cosh_used;
-
- bool custom_h;
-
- Flags *flags;
-
- StringName vname_discard;
- StringName vname_screen_uv;
- StringName vname_diffuse_alpha;
- StringName vname_color_interp;
- StringName vname_uv_interp;
- StringName vname_uv2_interp;
- StringName vname_tangent_interp;
- StringName vname_binormal_interp;
- StringName vname_var1_interp;
- StringName vname_var2_interp;
- StringName vname_vertex;
- StringName vname_position;
- StringName vname_light;
- StringName vname_time;
- StringName vname_normalmap;
- StringName vname_normalmap_depth;
- StringName vname_normal;
- StringName vname_texpixel_size;
- StringName vname_world_vec;
- StringName vname_shadow;
-
- Map<StringName, ShaderLanguage::Uniform> *uniforms;
-
- StringName out_vertex_name;
-
- String global_code;
- String code;
- ShaderLanguage::ShaderType type;
-
- String replace_string(const StringName &p_string);
-
- Map<StringName, StringName> mode_replace_table[9];
- Map<StringName, StringName> replace_table;
-
-public:
- struct Flags {
-
- bool uses_alpha;
- bool uses_texscreen;
- bool uses_texpos;
- bool uses_normalmap;
- bool vertex_code_writes_vertex;
- bool vertex_code_writes_position;
- bool uses_discard;
- bool uses_screen_uv;
- bool use_color_interp;
- bool use_uv_interp;
- bool use_uv2_interp;
- bool use_tangent_interp;
- bool use_var1_interp;
- bool use_var2_interp;
- bool uses_light;
- bool uses_time;
- bool uses_normal;
- bool uses_texpixel_size;
- bool uses_worldvec;
- bool uses_shadow_color;
- };
-
- Error compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms = NULL);
-
- ShaderCompilerGLES2();
-};
-
-#endif // SHADER_COMPILERL_GL_H