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authorYuri Roubinsky <chaosus89@gmail.com>2020-06-03 19:08:36 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-06-03 19:39:48 +0300
commit1a7e1013240fb3d7aa39ad0ac6bfd6364718d61b (patch)
tree067ee48435ef5bf0b51fbe970dc79116e95cff11 /drivers/gles2/shader_compiler_gles2.h
parentdc67d0737b86c7a6cab66752b96631c59c703997 (diff)
Fix shader's length() function parsing in expressions
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.h')
-rw-r--r--drivers/gles2/shader_compiler_gles2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 369bf7877b..66a3af0739 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -75,7 +75,7 @@ private:
};
void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added);
- String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning);
+ String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
StringName current_func_name;
StringName vertex_name;