diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /drivers/gles2/shader_compiler_gles2.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.h')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h new file mode 100644 index 0000000000..2f4aa7647e --- /dev/null +++ b/drivers/gles2/shader_compiler_gles2.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/* shader_compiler_gles2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SHADER_COMPILER_GLES2_H +#define SHADER_COMPILER_GLES2_H + +#include "servers/visual/shader_language.h" +class ShaderCompilerGLES2 { + + class Uniform; +public: + class Flags; +private: + + ShaderLanguage::ProgramNode *program_node; + String dump_node_code(ShaderLanguage::Node *p_node,int p_level,bool p_assign_left=false); + void compile_node(ShaderLanguage::ProgramNode *p_program); + static void create_glsl_120_code(void *p_str,ShaderLanguage::ProgramNode *p_program); + + + bool uses_texscreen; + bool uses_texpos; + bool uses_alpha; + bool uses_discard; + bool uses_screen_uv; + bool vertex_code_writes_vertex; + Flags *flags; + + StringName vname_discard; + StringName vname_screen_uv; + StringName vname_diffuse_alpha; + StringName vname_color_interp; + StringName vname_uv_interp; + StringName vname_uv2_interp; + StringName vname_tangent_interp; + StringName vname_binormal_interp; + StringName vname_var1_interp; + StringName vname_var2_interp; + + Map<StringName,ShaderLanguage::Uniform> *uniforms; + + StringName out_vertex_name; + + String global_code; + String code; + ShaderLanguage::ShaderType type; + + String replace_string(const StringName& p_string); + + Map<StringName,StringName> mode_replace_table[2]; + Map<StringName,StringName> replace_table; + +public: + + struct Flags { + + bool uses_alpha; + bool uses_texscreen; + bool uses_texpos; + bool vertex_code_writes_vertex; + bool uses_discard; + bool uses_screen_uv; + bool use_color_interp; + bool use_uv_interp; + bool use_uv2_interp; + bool use_tangent_interp; + bool use_var1_interp; + bool use_var2_interp; + }; + + Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL); + + ShaderCompilerGLES2(); + +}; + +#endif // SHADER_COMPILERL_GL_H |