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author | santouits <santouits@users.noreply.github.com> | 2019-01-21 21:04:46 +0200 |
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committer | santouits <santouits@users.noreply.github.com> | 2019-01-21 21:41:39 +0200 |
commit | e7e9a7cc6cc5e7bde5b1733dfac7a708cd84571d (patch) | |
tree | 3e74dab4b36a65da94aa2aa80cbd2dd870fff335 /drivers/gles2/shader_compiler_gles2.cpp | |
parent | 09e4d7e9ebb3aa1f1d8b7adf96778a9568797518 (diff) |
webgl1 doesn't like backslashes in #define
According to
https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf
, backslashes aren't necessary supported as line continuation characters
in preprocessor directives
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
0 files changed, 0 insertions, 0 deletions