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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-15 16:55:55 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-12-15 16:55:55 +0100 |
| commit | 72d5ae84b30c805692e132e2103e14e6cc304e34 (patch) | |
| tree | d47327d785467f0f65df745fa20cec0f61e7b82a /drivers/gles2/shader_compiler_gles2.cpp | |
| parent | 68cf66cb56f12594abbec36dabc93ceba6bba961 (diff) | |
| parent | 6f114c50a7e74a68630525e3a061e88d2c152580 (diff) | |
Merge pull request #14656 from apezel/master
Fixes built-In "LIGHT" causing fragment compilation error
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
0 files changed, 0 insertions, 0 deletions