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author | Bastiaan Olij <mux213@gmail.com> | 2019-05-21 00:37:13 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2019-05-21 20:07:46 +1000 |
commit | 3ea778e66e0cb19412831db25171d951e430b58f (patch) | |
tree | dbd6ce5f5ef9d5fad11dab17d25c133684f01147 /drivers/gles2/shader_compiler_gles2.cpp | |
parent | 6110bdee138febf3b04b47bc15b834bda7b99d52 (diff) |
Implement shadow to opacity
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d00b03fb8a..6ba4004f20 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -934,6 +934,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; // No defines for particle shaders in GLES2, there are no GPU particles |