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authorBil Bas (Spooner) <bil.bagpuss@gmail.com>2015-02-01 20:29:11 +0000
committerBil Bas (Spooner) <bil.bagpuss@gmail.com>2015-02-01 20:29:11 +0000
commit2c1a3dfed6f9a474ace9123b46edca77be548d3e (patch)
treee1cd0db9257a5a241a1db3906041dbb9c1295c74 /drivers/gles2/shader_compiler_gles2.cpp
parentaf7c8bdf236b7c572bc33a44e3bb64fecdaa99d9 (diff)
parent67d357191ff74b2cfc80015941363a97e7ee19fd (diff)
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp109
1 files changed, 104 insertions, 5 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 50b63e1aa0..d8841d407e 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -131,6 +131,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
SL::BlockNode *bnode=(SL::BlockNode*)p_node;
//variables
+ code+="{"ENDL;
for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL;
@@ -141,10 +142,12 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL;
}
+ code+="}"ENDL;
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+
if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
if (vnode->name==vname_vertex && p_assign_left) {
@@ -171,6 +174,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
+
+
+
if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
if (vnode->name==vname_discard) {
@@ -212,6 +218,50 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
}
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ if (vnode->name==vname_world_vec) {
+ uses_worldvec=true;
+ }
+
+ }
+
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
+
+
+ if (vnode->name==vname_texpixel_size) {
+ uses_texpixel_size=true;
+ }
+ if (vnode->name==vname_normal) {
+ uses_normal=true;
+ }
+
+ if (vnode->name==vname_screen_uv) {
+ uses_screen_uv=true;
+ }
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ }
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
+
+ if (vnode->name==vname_light) {
+ uses_light=true;
+ }
+
+ }
if (vnode->name==vname_time) {
uses_time=true;
@@ -260,13 +310,13 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(vec4("+mul_l+",1.0,1.0)*("+mul_r+")).xy";
+ code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0,1.0)).xy";
+ code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
@@ -296,11 +346,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0,1.0)).xyz";
+ code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
- code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
+ code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
@@ -357,7 +407,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (callfunc=="texscreen") {
//create the call to sample the screen, and clamp it
uses_texscreen=true;
- code="(texture2D( texscreen_tex, min(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_mult))).rgb";
+ code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
} else if (callfunc=="texpos") {
@@ -550,6 +600,9 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_light=false;
uses_time=false;
uses_normalmap=false;
+ uses_normal=false;
+ uses_texpixel_size=false;
+ uses_worldvec=false;
vertex_code_writes_vertex=false;
uniforms=r_uniforms;
flags=&r_flags;
@@ -560,6 +613,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.use_var1_interp=false;
r_flags.use_var2_interp=false;
r_flags.uses_normalmap=false;
+ r_flags.uses_normal=false;
String error;
int errline,errcol;
@@ -582,6 +636,9 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_light=uses_light;
r_flags.uses_time=uses_time;
r_flags.uses_normalmap=uses_normalmap;
+ r_flags.uses_normal=uses_normalmap;
+ r_flags.uses_texpixel_size=uses_texpixel_size;
+ r_flags.uses_worldvec=uses_worldvec;
r_code_line=code;
r_globals_line=global_code;
@@ -638,6 +695,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["cross" ]="cross";
replace_table["normalize"]= "normalize";
replace_table["reflect"]= "reflect";
+ replace_table["refract"]= "refract";
replace_table["tex"]= "tex";
replace_table["texa"]= "texa";
replace_table["tex2"]= "tex2";
@@ -676,6 +734,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
//mode_replace_table[1]["POSITION"]="IN_POSITION";
mode_replace_table[1]["NORMAL"]="normal";
mode_replace_table[1]["TANGENT"]="tangent";
+ mode_replace_table[1]["POSITION"]="gl_Position";
mode_replace_table[1]["BINORMAL"]="binormal";
mode_replace_table[1]["NORMALMAP"]="normalmap";
mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";
@@ -718,6 +777,43 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[2]["TIME"]="time";
+ mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
+ mode_replace_table[3]["VERTEX"]="outvec.xy";
+ mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
+ mode_replace_table[3]["UV"]="uv_interp";
+ mode_replace_table[3]["COLOR"]="color_interp";
+ mode_replace_table[3]["VAR1"]="var1_interp";
+ mode_replace_table[3]["VAR2"]="var2_interp";
+ mode_replace_table[3]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix";
+ mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix";
+ mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix";
+ mode_replace_table[3]["TIME"]="time";
+
+ mode_replace_table[4]["POSITION"]="gl_Position";
+ mode_replace_table[4]["NORMAL"]="normal";
+ mode_replace_table[4]["UV"]="uv_interp";
+ mode_replace_table[4]["SRC_COLOR"]="color_interp";
+ mode_replace_table[4]["COLOR"]="color";
+ mode_replace_table[4]["TEXTURE"]="texture";
+ mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
+ mode_replace_table[4]["VAR1"]="var1_interp";
+ mode_replace_table[4]["VAR2"]="var2_interp";
+ mode_replace_table[4]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[4]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[4]["TIME"]="time";
+
+ mode_replace_table[5]["SRC_COLOR"]="color";
+ mode_replace_table[5]["COLOR"]="color";
+ mode_replace_table[5]["NORMAL"]="normal";
+ mode_replace_table[5]["LIGHT_DIR"]="light_dir";
+ mode_replace_table[5]["LIGHT_DISTANCE"]="light_distance";
+ mode_replace_table[5]["LIGHT"]="light";
+ mode_replace_table[5]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[5]["TIME"]="time";
+
+
+
//mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
@@ -738,5 +834,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_light="LIGHT";
vname_time="TIME";
vname_normalmap="NORMALMAP";
+ vname_normal="NORMAL";
+ vname_texpixel_size="TEXTURE_PIXEL_SIZE";
+ vname_world_vec="WORLD_VERTEX";
}