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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-05-23 13:37:54 +0200
committerGitHub <noreply@github.com>2019-05-23 13:37:54 +0200
commit2b1c3878f9b36cb52a5d2f654fdebb1b809167dd (patch)
tree192ea53841552d335c1ef0a3d7a008e96de7a1de /drivers/gles2/shader_compiler_gles2.cpp
parent664f462238e6d81df8b4a6382aa003496d401143 (diff)
parent3ea778e66e0cb19412831db25171d951e430b58f (diff)
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Implement shadow to opacity
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index d00b03fb8a..6ba4004f20 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -934,6 +934,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
// No defines for particle shaders in GLES2, there are no GPU particles