diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /drivers/gles2/shader_compiler_gles2.cpp | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index f6a764c26c..9b57f417cb 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -38,7 +38,6 @@ #define SL ShaderLanguage static String _mktab(int p_level) { - String tb; for (int i = 0; i < p_level; i++) { tb += "\t"; @@ -48,12 +47,10 @@ static String _mktab(int p_level) { } static String _typestr(SL::DataType p_type) { - return ShaderLanguage::get_datatype_name(p_type); } static String _prestr(SL::DataPrecision p_pres) { - switch (p_pres) { case SL::PRECISION_LOWP: return "lowp "; @@ -68,7 +65,6 @@ static String _prestr(SL::DataPrecision p_pres) { } static String _qualstr(SL::ArgumentQualifier p_qual) { - switch (p_qual) { case SL::ARGUMENT_QUALIFIER_IN: return "in "; @@ -81,18 +77,15 @@ static String _qualstr(SL::ArgumentQualifier p_qual) { } static String _opstr(SL::Operator p_op) { - return SL::get_operator_text(p_op); } static String _mkid(const String &p_id) { - String id = "m_" + p_id.replace("__", "_dus_"); return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl } static String f2sp0(float p_float) { - String num = rtoss(p_float); if (num.find(".") == -1 && num.find("e") == -1) { num += ".0"; @@ -101,14 +94,12 @@ static String f2sp0(float p_float) { } static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { - switch (p_type) { case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false"; case SL::TYPE_BVEC2: case SL::TYPE_BVEC3: case SL::TYPE_BVEC4: { - StringBuffer<> text; text += "bvec"; @@ -131,7 +122,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo case SL::TYPE_UVEC2: case SL::TYPE_UVEC3: case SL::TYPE_UVEC4: { - StringBuffer<> text; text += "ivec"; @@ -154,7 +144,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo case SL::TYPE_IVEC2: case SL::TYPE_IVEC3: case SL::TYPE_IVEC4: { - StringBuffer<> text; text += "ivec"; @@ -176,7 +165,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo case SL::TYPE_VEC2: case SL::TYPE_VEC3: case SL::TYPE_VEC4: { - StringBuffer<> text; text += "vec"; @@ -196,7 +184,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo case SL::TYPE_MAT2: case SL::TYPE_MAT3: case SL::TYPE_MAT4: { - StringBuffer<> text; text += "mat"; @@ -231,7 +218,6 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri ERR_FAIL_COND(fidx == -1); for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { - if (r_added.has(E->get())) { continue; } @@ -277,19 +263,14 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri } String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) { - StringBuilder code; switch (p_node->type) { - case SL::Node::TYPE_SHADER: { - SL::ShaderNode *snode = (SL::ShaderNode *)p_node; for (int i = 0; i < snode->render_modes.size(); i++) { - if (p_default_actions.render_mode_defines.has(snode->render_modes[i]) && !used_rmode_defines.has(snode->render_modes[i])) { - r_gen_code.custom_defines.push_back(p_default_actions.render_mode_defines[snode->render_modes[i]].utf8()); used_rmode_defines.insert(snode->render_modes[i]); } @@ -326,7 +307,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener // structs for (int i = 0; i < snode->vstructs.size(); i++) { - SL::StructNode *st = snode->vstructs[i].shader_struct; String struct_code; @@ -393,7 +373,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener // varyings for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) { - StringBuffer<> varying_code; varying_code += "varying "; @@ -448,7 +427,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener Set<StringName> added_fragment; for (int i = 0; i < snode->functions.size(); i++) { - SL::FunctionNode *fnode = snode->functions[i].function; current_func_name = fnode->name; @@ -472,14 +450,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::Node::TYPE_STRUCT: { - } break; case SL::Node::TYPE_FUNCTION: { - } break; case SL::Node::TYPE_BLOCK: { - SL::BlockNode *bnode = (SL::BlockNode *)p_node; if (!bnode->single_statement) { @@ -520,7 +495,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } for (int i = 0; i < var_dec_node->declarations.size(); i++) { - if (i > 0) { declaration += ","; } @@ -597,7 +571,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += ")"; } break; case SL::Node::TYPE_ARRAY_DECLARATION: { - SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node; StringBuffer<> declaration; @@ -608,7 +581,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener declaration += _typestr(arr_dec_node->datatype); } for (int i = 0; i < arr_dec_node->declarations.size(); i++) { - if (i > 0) { declaration += ","; } @@ -736,7 +708,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } else if (op_node->op == SL::OP_CONSTRUCT) { code += var_node->name; } else { - if (var_node->name == "texture") { // emit texture call @@ -764,9 +735,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } } else if (var_node->name == "mix") { - switch (op_node->arguments[3]->get_datatype()) { - case SL::TYPE_BVEC2: { code += "select2"; } break; @@ -783,7 +752,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener case SL::TYPE_VEC3: case SL::TYPE_VEC4: case SL::TYPE_FLOAT: { - code += "mix"; } break; @@ -846,7 +814,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::OP_MOD: { - code += "mod(float("; code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "), float("; @@ -870,7 +837,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener SL::ControlFlowNode *cf_node = (SL::ControlFlowNode *)p_node; if (cf_node->flow_op == SL::FLOW_OP_IF) { - code += _mktab(p_level); code += "if ("; code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); @@ -897,7 +863,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += ")\n"; code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } else if (cf_node->flow_op == SL::FLOW_OP_FOR) { - code += _mktab(p_level); code += "for ("; code += _dump_node_code(cf_node->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); @@ -948,11 +913,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } Error ShaderCompilerGLES2::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { - Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); if (err != OK) { - Vector<String> shader = p_code.split("\n"); for (int i = 0; i < shader.size(); i++) { print_line(itos(i + 1) + " " + shader[i]); @@ -985,7 +948,6 @@ Error ShaderCompilerGLES2::compile(RS::ShaderMode p_mode, const String &p_code, } ShaderCompilerGLES2::ShaderCompilerGLES2() { - /** CANVAS ITEM SHADER **/ actions[RS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy"; 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