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authorBastiaan Olij <mux213@gmail.com>2019-09-15 19:58:38 +1000
committerclayjohn <claynjohn@gmail.com>2020-03-19 18:30:39 -0700
commitc3fee7ba6cdefd285255b9e1198bc1fdf585b1ac (patch)
treeb198d6c7473eed95130b09c991686e2f20540864 /drivers/gles2/rasterizer_storage_gles2.cpp
parent1a532d53ccfd11cae7efdda1d406fd26da5cdb1e (diff)
Add shader based background mode
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 0f5452effc..f76c7da8e1 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1427,6 +1427,8 @@ void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code)
mode = VS::SHADER_CANVAS_ITEM;
else if (mode_string == "particles")
mode = VS::SHADER_PARTICLES;
+ else if (mode_string == "sky")
+ mode = VS::SHADER_SKY;
else
mode = VS::SHADER_SPATIAL;