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authorJuan Linietsky <juan@godotengine.org>2018-12-18 13:01:46 -0300
committerJuan Linietsky <juan@godotengine.org>2018-12-18 13:01:46 -0300
commit89abfd40ed0904e680ae53ba91efcc4205bccb95 (patch)
tree13a087f68d692735966993121ccb579a0e909d7f /drivers/gles2/rasterizer_storage_gles2.cpp
parent85d44dd7b6d04f9798f8bd7cfc0eae86e64890fa (diff)
Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 1c802fb2c2..e68d0f1cc5 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -965,7 +965,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
// attachements for it, so we can fill them by issuing draw calls.
GLuint tmp_fb;
- int size = p_radiance_size;
+ int size = p_radiance_size / 4; //divide by four because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
int lod = 0;