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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-19 09:36:30 +0100
committerGitHub <noreply@github.com>2019-11-19 09:36:30 +0100
commit6536105af26bb3a6a18369b4647ac479816090b7 (patch)
tree160708a1ad9a4c6715b1bf665c26212693166937 /drivers/gles2/rasterizer_scene_gles2.cpp
parentcc3b7d2ee2bcd0a4f8f88421fcdca6436b2416b1 (diff)
parent1253a3342381e15ff95074f31a465a18e6459991 (diff)
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Improve glBufferSubData usage where safe
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 1deecbf3cc..bc47fb46f5 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2702,7 +2702,7 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C
}
glBindBuffer(GL_ARRAY_BUFFER, state.sky_verts);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * 8, vertices);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 8, vertices, GL_DYNAMIC_DRAW);
// bind sky vertex array....
glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, 0);