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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-22 21:17:15 +0200
committerGitHub <noreply@github.com>2019-09-22 21:17:15 +0200
commit6149ed0296d0760ec2b4d30aa002dd3c1500ca5c (patch)
tree3a5c60e5ba34bf9aac57014f6d3a972c655b60ed /drivers/gles2/rasterizer_scene_gles2.cpp
parent2e065d8ad07bb20fede0d0c0b2d33d6628033024 (diff)
parentf5365aa0e12fe0ba2acb60a3fcb99126e0428b93 (diff)
Merge pull request #32252 from lawnjelly/skin-fix
Fix GLES2 skinning where VERTEX_TEXTURE not supported
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index cc414c26af..96878c86b4 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1432,11 +1432,11 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
}
}
- bool clear_skeleton_buffer = !storage->config.float_texture_supported;
+ bool clear_skeleton_buffer = storage->config.use_skeleton_software;
if (p_skeleton) {
- if (storage->config.float_texture_supported) {
+ if (!storage->config.use_skeleton_software) {
//use float texture workflow
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, p_skeleton->tex_id);
@@ -2452,7 +2452,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (skeleton) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, true);
- state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, !storage->config.float_texture_supported);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, storage->config.use_skeleton_software);
} else {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, false);