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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-02-18 13:48:17 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-18 13:48:17 +0100 |
commit | 19f79d04fbf69ba7366fd9dd0269e97b181f1638 (patch) | |
tree | 0efc155b28f701598583ccb8c2a478022c9348d8 /drivers/gles2/rasterizer_scene_gles2.cpp | |
parent | f023e40f6e7eab1e7a4fd17f4902bbab521d8054 (diff) | |
parent | 9b0326d2f32f07283b5b4e73af963a3b7c0cfae0 (diff) |
Merge pull request #26005 from clayjohn/gles2_shadow_color
Added shadow_color property to gles2
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index ac1aae62bd..03e6c185ee 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1790,6 +1790,9 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado Color color = light_ptr->color * sign * energy * Math_PI; state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color); + Color shadow_color = light_ptr->shadow_color.to_linear(); + state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, shadow_color); + //specific parameters switch (light_ptr->type) { |