diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-06-11 10:41:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-11 10:41:03 -0300 |
commit | 9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae (patch) | |
tree | b2ed0515196bb774504b54aab0bf242992ac3d9f /drivers/gles2/rasterizer_gles2.cpp | |
parent | 6f0b4678e26c04abfc88c0226c803e78a108de98 (diff) |
Light Baker!
-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 49 |
1 files changed, 47 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 74a82e1a5c..91b82d1999 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -1042,8 +1042,8 @@ void RasterizerGLES2::texture_set_size_override(RID p_texture,int p_width, int p ERR_FAIL_COND(!texture); ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(p_width<=0 || p_width>4096); - ERR_FAIL_COND(p_height<=0 || p_height>4096); + ERR_FAIL_COND(p_width<=0 || p_width>16384); + ERR_FAIL_COND(p_height<=0 || p_height>16384); //real texture size is in alloc width and height texture->width=p_width; texture->height=p_height; @@ -5471,6 +5471,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans const ParamOverrideMap* prev_overrides=NULL; // make it diferent than NULL const Skeleton *prev_skeleton =NULL; uint8_t prev_sort_flags=0xFF; + const BakedLightData *prev_baked_light=NULL; Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID; @@ -5486,6 +5487,9 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM,false); material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,false); material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false); + material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false); +// material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false); + } @@ -5503,8 +5507,10 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans uint8_t sort_flags= e->sort_flags; const Skeleton *skeleton = e->skeleton; const Geometry *geometry_cmp = e->geometry_cmp; + const BakedLightData *baked_light = e->instance->baked_light; bool rebind=false; + bool bind_baked_light_octree=false; bool additive=false; @@ -5622,6 +5628,32 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans current_blend_mode=desired_blend_mode; } + material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false); +// material_shader.set_conditional(MaterialShaderGLES2::USE_AMBIENT_TEXTURE,false); + + if (!additive && baked_light) { + + if (baked_light->mode==VS::BAKED_LIGHT_OCTREE && baked_light->octree_texture.is_valid() && e->instance->baked_light_octree_xform) { + material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,true); + bind_baked_light_octree=true; + if (prev_baked_light!=baked_light) { + Texture *tex=texture_owner.get(baked_light->octree_texture); + if (tex) { + + glActiveTexture(GL_TEXTURE5); + glBindTexture(tex->target,tex->tex_id); //bind the texture + } + + } + } else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) { + + //material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,true); + } + } + + if (int(prev_baked_light!=NULL) ^ int(baked_light!=NULL)) { + rebind=true; + } } if (sort_flags!=prev_sort_flags) { @@ -5672,6 +5704,18 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans } } + if (bind_baked_light_octree && (baked_light!=prev_baked_light || rebind)) { + + material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_INVERSE_TRANSFORM, *e->instance->baked_light_octree_xform); + material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_SIZE, baked_light->octree_lattice_size); + material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_DIVIDE, baked_light->octree_lattice_divide); + material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_STEPS, baked_light->octree_steps); + material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX,5); + material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_PIX_SIZE,baked_light->octree_tex_pixel_size); + + + } + _set_cull(e->mirror,p_reverse_cull); @@ -5726,6 +5770,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans prev_light=e->light; prev_light_type=e->light_type; prev_sort_flags=sort_flags; + prev_baked_light=baked_light; // prev_geometry_type=geometry->type; } |