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authorJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
commit1cad087969efefa401a11051343cd0689f660770 (patch)
tree1595dd049bdb7289752012dca4398b2251fb08fa /drivers/gles2/rasterizer_gles2.cpp
parentf9ff086235cd4ff406b136f62fff77b85c0873f9 (diff)
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index f43b43bd77..472e92f23a 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -6436,7 +6436,10 @@ void RasterizerGLES2::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) {
case VS::MATERIAL_BLEND_MODE_MUL: {
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
+ } break;
+ case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
} break;
}