diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
tree | 1595dd049bdb7289752012dca4398b2251fb08fa /drivers/gles2/rasterizer_gles2.cpp | |
parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index f43b43bd77..472e92f23a 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -6436,7 +6436,10 @@ void RasterizerGLES2::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { case VS::MATERIAL_BLEND_MODE_MUL: { glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - + } break; + case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: { + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA); } break; } |