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authorJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-04 22:50:23 -0300
commit72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch)
tree453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /drivers/gles1/rasterizer_gles1.h
parent3c17e0c91548299b60a6d3998eadb303418512cc (diff)
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'drivers/gles1/rasterizer_gles1.h')
-rw-r--r--drivers/gles1/rasterizer_gles1.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles1/rasterizer_gles1.h b/drivers/gles1/rasterizer_gles1.h
index e7e3200bbc..dbb411c8a3 100644
--- a/drivers/gles1/rasterizer_gles1.h
+++ b/drivers/gles1/rasterizer_gles1.h
@@ -323,6 +323,7 @@ class RasterizerGLES1 : public Rasterizer {
Vector<Surface*> surfaces;
int morph_target_count;
VS::MorphTargetMode morph_target_mode;
+ AABB custom_aabb;
mutable uint64_t last_pass;
Mesh() {
@@ -938,6 +939,9 @@ public:
virtual AABB mesh_get_aabb(RID p_mesh) const;
+ virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
+
/* MULTIMESH API */
virtual RID multimesh_create();