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authorJuan Linietsky <reduzio@gmail.com>2014-06-16 10:22:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-16 10:22:26 -0300
commit703004f830f39adcde9b9565f1aa49d1b10e8d27 (patch)
treeb8fd669af9dee07177ff658f0ebca83aff836598 /drivers/gles1/rasterizer_gles1.h
parent64e83bfd1404ea593f0c79b478d196a3fcde42a8 (diff)
More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
Diffstat (limited to 'drivers/gles1/rasterizer_gles1.h')
-rw-r--r--drivers/gles1/rasterizer_gles1.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles1/rasterizer_gles1.h b/drivers/gles1/rasterizer_gles1.h
index 323d00a467..10b2d7694d 100644
--- a/drivers/gles1/rasterizer_gles1.h
+++ b/drivers/gles1/rasterizer_gles1.h
@@ -482,7 +482,6 @@ class RasterizerGLES1 : public Rasterizer {
fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0;
fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0;
fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0;
- fx_param[VS::ENV_FX_PARAM_GAMMA]=1.0;
}
@@ -1100,6 +1099,7 @@ public:
virtual bool light_instance_assign_shadow(RID p_light_instance);
virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const;
virtual int light_instance_get_shadow_passes(RID p_light_instance) const;
+ virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const;
virtual void light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0);
virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const { return 1; }