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authorJuan Linietsky <reduzio@gmail.com>2014-09-17 20:03:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-17 20:03:10 -0300
commit990f6cf50e96213a4b1a2961e61a9b922cd75d71 (patch)
tree600fb659508e8745d7656416b24f89b2157a2630 /drivers/gles1/rasterizer_gles1.cpp
parent76aaa96d0e114d5293efed2fd0378ea390076b7e (diff)
More Bug Fixes
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
Diffstat (limited to 'drivers/gles1/rasterizer_gles1.cpp')
-rw-r--r--drivers/gles1/rasterizer_gles1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles1/rasterizer_gles1.cpp b/drivers/gles1/rasterizer_gles1.cpp
index ad0c8e3c7f..02de063bda 100644
--- a/drivers/gles1/rasterizer_gles1.cpp
+++ b/drivers/gles1/rasterizer_gles1.cpp
@@ -1956,7 +1956,7 @@ int RasterizerGLES1::mesh_get_surface_count(RID p_mesh) const {
return mesh->surfaces.size();
}
-AABB RasterizerGLES1::mesh_get_aabb(RID p_mesh) const {
+AABB RasterizerGLES1::mesh_get_aabb(RID p_mesh,RID p_skeleton) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,AABB());