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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 20:03:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 20:03:10 -0300 |
commit | 990f6cf50e96213a4b1a2961e61a9b922cd75d71 (patch) | |
tree | 600fb659508e8745d7656416b24f89b2157a2630 /drivers/gles1/rasterizer_gles1.cpp | |
parent | 76aaa96d0e114d5293efed2fd0378ea390076b7e (diff) |
More Bug Fixes
-=-=-=-=-=-=-
-Fixed a few bugs in Mixer, now playback of chiptunes works great :)
-Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame.
-Fixed camera in 3D kinematic character demo.
Diffstat (limited to 'drivers/gles1/rasterizer_gles1.cpp')
-rw-r--r-- | drivers/gles1/rasterizer_gles1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles1/rasterizer_gles1.cpp b/drivers/gles1/rasterizer_gles1.cpp index ad0c8e3c7f..02de063bda 100644 --- a/drivers/gles1/rasterizer_gles1.cpp +++ b/drivers/gles1/rasterizer_gles1.cpp @@ -1956,7 +1956,7 @@ int RasterizerGLES1::mesh_get_surface_count(RID p_mesh) const { return mesh->surfaces.size(); } -AABB RasterizerGLES1::mesh_get_aabb(RID p_mesh) const { +AABB RasterizerGLES1::mesh_get_aabb(RID p_mesh,RID p_skeleton) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,AABB()); |