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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-30 13:12:02 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-30 13:12:06 +0200 |
commit | d52b70fb5e8e842ddcc9a57bad8e34366c0ee6d8 (patch) | |
tree | a6c12125403b60a1620066e225061535fb362e4c /drivers/gl_context | |
parent | e949d6c2ae64a0faecd595b7589c1690426f18a7 (diff) |
SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
Diffstat (limited to 'drivers/gl_context')
-rw-r--r-- | drivers/gl_context/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub index efb26a7908..ef5b57a0cc 100644 --- a/drivers/gl_context/SCsub +++ b/drivers/gl_context/SCsub @@ -10,7 +10,7 @@ if (env["platform"] in ["haiku", "osx", "windows", "x11"]): ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env.Append(CPPPATH=[thirdparty_dir]) + env.Prepend(CPPPATH=[thirdparty_dir]) env.Append(CPPFLAGS=['-DGLAD_ENABLED']) env.Append(CPPFLAGS=['-DGLES_OVER_GL']) |