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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /drivers/gl_context
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'drivers/gl_context')
-rw-r--r--drivers/gl_context/context_gl.cpp19
-rw-r--r--drivers/gl_context/context_gl.h24
2 files changed, 16 insertions, 27 deletions
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp
index e99ec93e11..9fe7fbf2b8 100644
--- a/drivers/gl_context/context_gl.cpp
+++ b/drivers/gl_context/context_gl.cpp
@@ -28,31 +28,26 @@
/*************************************************************************/
#include "context_gl.h"
+#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
-
-
-
-ContextGL *ContextGL::singleton=NULL;
+ContextGL *ContextGL::singleton = NULL;
ContextGL *ContextGL::get_singleton() {
return singleton;
}
-
ContextGL::ContextGL() {
-
+
ERR_FAIL_COND(singleton);
-
- singleton=this;
-}
+ singleton = this;
+}
ContextGL::~ContextGL() {
- if (singleton==this)
- singleton=NULL;
+ if (singleton == this)
+ singleton = NULL;
}
#endif
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 535b492297..280da1aea6 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -37,34 +37,28 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-
class ContextGL {
static ContextGL *singleton;
-public:
+public:
static ContextGL *get_singleton();
-
- virtual void release_current()=0;
- virtual void make_current()=0;
+ virtual void release_current() = 0;
- virtual void swap_buffers()=0;
-
- virtual Error initialize()=0;
+ virtual void make_current() = 0;
- virtual void set_use_vsync(bool p_use)=0;
- virtual bool is_using_vsync() const=0;
+ virtual void swap_buffers() = 0;
+ virtual Error initialize() = 0;
-
-
- ContextGL();
- ~ContextGL();
+ virtual void set_use_vsync(bool p_use) = 0;
+ virtual bool is_using_vsync() const = 0;
+ ContextGL();
+ ~ContextGL();
};
-
#endif
#endif