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authorRémi Verschelde <rverschelde@gmail.com>2016-10-15 12:39:28 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-10-15 18:10:18 +0200
commit248bc9159c0b515e3e276db644744161283881ef (patch)
tree88cb5af9ad9382c8643ec810d5d0a9b8370d7e4b /drivers/gl_context
parentedbc0c0d0bed169b3c07ef0f504b97936f0dab37 (diff)
drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup.
Diffstat (limited to 'drivers/gl_context')
-rw-r--r--drivers/gl_context/SCsub11
1 files changed, 3 insertions, 8 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index 9a158f0821..b05a96cb99 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -1,7 +1,4 @@
Import('env')
-Import('env_drivers')
-
-env_glew = env_drivers.Clone()
if (env["platform"] in ["haiku","osx","windows","x11"]):
# Thirdparty source files
@@ -12,15 +9,13 @@ if (env["platform"] in ["haiku","osx","windows","x11"]):
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_glew.add_source_files(env.drivers_sources, thirdparty_sources)
- env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC'])
- env_glew.Append(CPPPATH = [thirdparty_dir])
- # Also pass to global env, used by platform code
+ env.add_source_files(env.drivers_sources, thirdparty_sources)
+ env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
env.Append(CPPPATH = [thirdparty_dir])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
# Godot source files
-env_glew.add_source_files(env.drivers_sources, "*.cpp")
+env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')