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authorRiteo <riteo@posteo.net>2022-11-07 14:12:21 +0100
committerRiteo <riteo@posteo.net>2022-11-14 21:48:01 +0100
commitf6397bffb1e6365e713b653f5ac457b5bd08bfa0 (patch)
tree2255fcad6ba3363f877ea45f91dd3a6c0a184039 /drivers/gl_context/SCsub
parentaa4c286808bbf4b16346de40307fcd5b29f19697 (diff)
Regenerate GL loader code with GLAD 2
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix".
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r--drivers/gl_context/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index 7e8bd22960..2204c486c6 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -6,7 +6,7 @@ if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
- "glad.c",
+ "gl.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]