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author | lawnjelly <lawnjelly@gmail.com> | 2020-11-18 18:11:30 +0000 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-30 02:05:48 +0200 |
commit | e3491a37445014cc3527d6f2c1467063222b2dd8 (patch) | |
tree | 7f8250aee66fbc382040f0c843a91a5f85238d45 /drivers/gl_context/SCsub | |
parent | d046817536a21358f9c51bf5b932d0a6615ee76a (diff) |
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.
- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).
Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r-- | drivers/gl_context/SCsub | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub new file mode 100644 index 0000000000..ddeec6f4c6 --- /dev/null +++ b/drivers/gl_context/SCsub @@ -0,0 +1,23 @@ +#!/usr/bin/env python + +Import("env") + +if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]: + # Thirdparty source files + thirdparty_dir = "#thirdparty/glad/" + thirdparty_sources = [ + "glad.c", + ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + + env.Prepend(CPPPATH=[thirdparty_dir]) + + env.Append(CPPDEFINES=["GLAD_ENABLED"]) + env.Append(CPPDEFINES=["GLES_OVER_GL"]) + + env_thirdparty = env.Clone() + env_thirdparty.disable_warnings() + env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) + +# Godot source files +env.add_source_files(env.drivers_sources, "*.cpp") |