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authorlawnjelly <lawnjelly@gmail.com>2020-11-18 18:11:30 +0000
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-30 02:05:48 +0200
commite3491a37445014cc3527d6f2c1467063222b2dd8 (patch)
tree7f8250aee66fbc382040f0c843a91a5f85238d45 /drivers/gl_context/SCsub
parentd046817536a21358f9c51bf5b932d0a6615ee76a (diff)
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r--drivers/gl_context/SCsub23
1 files changed, 23 insertions, 0 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
new file mode 100644
index 0000000000..ddeec6f4c6
--- /dev/null
+++ b/drivers/gl_context/SCsub
@@ -0,0 +1,23 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
+ # Thirdparty source files
+ thirdparty_dir = "#thirdparty/glad/"
+ thirdparty_sources = [
+ "glad.c",
+ ]
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+ env.Prepend(CPPPATH=[thirdparty_dir])
+
+ env.Append(CPPDEFINES=["GLAD_ENABLED"])
+ env.Append(CPPDEFINES=["GLES_OVER_GL"])
+
+ env_thirdparty = env.Clone()
+ env_thirdparty.disable_warnings()
+ env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
+
+# Godot source files
+env.add_source_files(env.drivers_sources, "*.cpp")