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authorRémi Verschelde <rverschelde@gmail.com>2019-07-03 09:16:20 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-07-03 09:59:04 +0200
commitb0d41847ed1e4cd9407dce0d26aaa09db656ec12 (patch)
tree8672de67513b1971abcb9c5fb5b0337ddcf67184 /drivers/gl_context/SCsub
parentf5f7244a2b59de60b2c1c29346b2fe5ded2ae2d0 (diff)
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r--drivers/gl_context/SCsub4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index ef5b57a0cc..b9f0ea2254 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -12,8 +12,8 @@ if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
env.Prepend(CPPPATH=[thirdparty_dir])
- env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
- env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
+ env.Append(CPPDEFINES=['GLAD_ENABLED'])
+ env.Append(CPPDEFINES=['GLES_OVER_GL'])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()