diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-30 18:44:57 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-11-01 00:33:51 +0100 |
commit | 97c8508f5e4f57b1048830d44e76e1f4517fd449 (patch) | |
tree | 3d6af30f519a2a7788e596f21d91f3ecfa399864 /drivers/gl_context/SCsub | |
parent | 681575fa7123592897090c6cce44402c4e45baeb (diff) |
style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r-- | drivers/gl_context/SCsub | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub index cf37e9fe36..acdc3d52e8 100644 --- a/drivers/gl_context/SCsub +++ b/drivers/gl_context/SCsub @@ -3,19 +3,19 @@ Import('env') if (env["platform"] in ["haiku","osx","windows","x11"]): - # Thirdparty source files - if (env["glew"] != "system"): # builtin - thirdparty_dir = "#thirdparty/glew/" - thirdparty_sources = [ - "glew.c", - ] - thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + # Thirdparty source files + if (env["glew"] != "system"): # builtin + thirdparty_dir = "#thirdparty/glew/" + thirdparty_sources = [ + "glew.c", + ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env.add_source_files(env.drivers_sources, thirdparty_sources) - env.Append(CPPFLAGS = ['-DGLEW_STATIC']) - env.Append(CPPPATH = [thirdparty_dir]) + env.add_source_files(env.drivers_sources, thirdparty_sources) + env.Append(CPPFLAGS = ['-DGLEW_STATIC']) + env.Append(CPPPATH = [thirdparty_dir]) - env.Append(CPPFLAGS = ['-DGLEW_ENABLED']) + env.Append(CPPFLAGS = ['-DGLEW_ENABLED']) # Godot source files env.add_source_files(env.drivers_sources, "*.cpp") |