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authorRémi Verschelde <rverschelde@gmail.com>2018-09-28 13:29:52 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-28 14:07:39 +0200
commit3a2ca68af3c8bafe9f60f09bd8fece894fe3a925 (patch)
treec33aa8ccee82b26d868fbc91abed94e2480864c2 /drivers/gl_context/SCsub
parent243bdc4524ddcf8ac6bef03c378e14fe7bb263b8 (diff)
SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r--drivers/gl_context/SCsub7
1 files changed, 4 insertions, 3 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index 4d66a9f9f1..efb26a7908 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -10,13 +10,14 @@ if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
+ env_thirdparty = env.Clone()
+ env_thirdparty.disable_warnings()
+ env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
+
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
-
-Export('env')