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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-14 08:27:59 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-15 12:01:28 +0200 |
commit | 36738ddda4f732fff7bbfb7b4605a47a0bd7c045 (patch) | |
tree | 9b3a77f6d4872be2ec55fe9467c8fe24a9e582a3 /drivers/gl_context/SCsub | |
parent | 249836e530f51cbb2f8692a479a35900c425fdd5 (diff) |
glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r-- | drivers/gl_context/SCsub | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub index dac27c0125..9a158f0821 100644 --- a/drivers/gl_context/SCsub +++ b/drivers/gl_context/SCsub @@ -1,11 +1,26 @@ Import('env') +Import('env_drivers') -env.add_source_files(env.drivers_sources,"*.cpp") +env_glew = env_drivers.Clone() + +if (env["platform"] in ["haiku","osx","windows","x11"]): + # Thirdparty source files + if (env["glew"] != "system"): # builtin + thirdparty_dir = "#thirdparty/glew/" + thirdparty_sources = [ + "glew.c", + ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + + env_glew.add_source_files(env.drivers_sources, thirdparty_sources) + env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC']) + env_glew.Append(CPPPATH = [thirdparty_dir]) + # Also pass to global env, used by platform code + env.Append(CPPPATH = [thirdparty_dir]) -if (env.get('glew') == 'yes'): - env.add_source_files(env.drivers_sources,"glew.c") env.Append(CPPFLAGS = ['-DGLEW_ENABLED']) - env.Append(CPPFLAGS = ['-DGLEW_STATIC']) - env.Append(CPPPATH = ['.']) + +# Godot source files +env_glew.add_source_files(env.drivers_sources, "*.cpp") Export('env') |