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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /drivers/gl_context/SCsub | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r-- | drivers/gl_context/SCsub | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub deleted file mode 100644 index ddeec6f4c6..0000000000 --- a/drivers/gl_context/SCsub +++ /dev/null @@ -1,23 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]: - # Thirdparty source files - thirdparty_dir = "#thirdparty/glad/" - thirdparty_sources = [ - "glad.c", - ] - thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - - env.Prepend(CPPPATH=[thirdparty_dir]) - - env.Append(CPPDEFINES=["GLAD_ENABLED"]) - env.Append(CPPDEFINES=["GLES_OVER_GL"]) - - env_thirdparty = env.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) - -# Godot source files -env.add_source_files(env.drivers_sources, "*.cpp") |