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authorRémi Verschelde <rverschelde@gmail.com>2020-08-13 09:35:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-08-13 10:04:53 +0200
commit33b2070d2e6931566e05bc5daab320493aba3a48 (patch)
treeba957b34a3920a3de732f378c32a14554ff15abc /drivers/gl_context/SCsub
parent9413446b2d942402491254feae549e85740692a9 (diff)
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
Diffstat (limited to 'drivers/gl_context/SCsub')
-rw-r--r--drivers/gl_context/SCsub23
1 files changed, 0 insertions, 23 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
deleted file mode 100644
index ddeec6f4c6..0000000000
--- a/drivers/gl_context/SCsub
+++ /dev/null
@@ -1,23 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-
-if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
- # Thirdparty source files
- thirdparty_dir = "#thirdparty/glad/"
- thirdparty_sources = [
- "glad.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
- env.Prepend(CPPPATH=[thirdparty_dir])
-
- env.Append(CPPDEFINES=["GLAD_ENABLED"])
- env.Append(CPPDEFINES=["GLES_OVER_GL"])
-
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
-
-# Godot source files
-env.add_source_files(env.drivers_sources, "*.cpp")