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authorJuan Linietsky <reduzio@gmail.com>2018-11-28 01:22:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-28 01:22:20 -0300
commitaf8d941c55bb97c7651e11e877e30ab9cef38673 (patch)
tree51a38cf4a74a275a6e8b591bbb4af1ec7d3b2dfb /drivers/dummy
parentb243c26697d8e1892c54c41e7a2e3dc909c4197d (diff)
Added luminance capping to avoid glitches on small dots. closes #17996
Diffstat (limited to 'drivers/dummy')
-rw-r--r--drivers/dummy/rasterizer_dummy.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 7c095e3798..dfdb3a6bba 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -63,7 +63,8 @@ public:
void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
- void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) {}
+ void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {}
+
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}